Jurassic Park

(Unfortunately, I don't have a picture of it, but before I sold it I made a video of it.  Click here to see it [requires RealPlayer])

This is the third machine I bought.  It was from a distributor that was selling machines on eBay.  I didn't like what they had on eBay, so I went to their web site and saw Jurassic Park, a machine I had played and enjoyed in the arcades.

This was the first machine I bought from an out-of-state seller.  It was shipped Forward Air, so when it arrived I ran up to the airport and picked it up.  Once it was back at the house, my brother and I put the legs on just like we did for The Machine, and carried it in to the house (Ooof!  I almost forgot how heavy these things were!)

There wasn't any topper to the machine (I only found out later that a topper was available), but other than that it was a solid 9 except for the plastics, of which 2 were broken and one was missing.  But there wasn't a scratch on the playfield or cabinet, and T-Rex worked great.

Although one target wasn't working and the switch that lets the machine know whether you hit the Bunker or the Control Room, was also out.  Much to my dismay, the only targets Happ sold were large translucent plastic ones that wouldn't match any of the other switches.  So, not wanting a mismatched machine, I replaced all the targets  with Happ versions.

I wish I had known about Marco at the time.

Don't get me wrong, I like the Happ targets, I think they look neat and that make air balls a near impossibility.  But the under-playfield base is about 1,000 times larger than a normal base, and it took me about 2 days with a file to whittle down the bases so that they'd fit where the targets are close together.

Although it seemed to be more of a design flaw than anything else, the popper that kicked out the ball and fed it to the right flipper just could not get the ball to make that 90 degree turn from up to right.  It would kick the ball up no problem, but then it would hit the top of the wires and plunge right back down where it came from.  I straightened a paper clip (the large, thick kind) and attached it at the top of where the problem ramp was attached to the playfield.  I then bent the wire so that once the ball got high enough to go horizontal, it would hit the paperclip which would help it make the turn.  It took a few tries getting it bent just right, but it ended up working great.  A small plastic pterodactyl was loose in the coin box, so I attached it to the top of the paper clip to help hide the clip from view.

This is one of my favorite pinballs, but I honestly got bored with it after a couple of months playing it non-stop.  So I ended up selling it to a friend of my brother's boss.

After about a month, I missed it and regretted selling it.