
After the Tee'd Off fiasco, I pretty much swore off pinball machines. But then I got a new house so I had more room, so I started looking around again. I was tempted to buy from the local distributor so I wouldn't have to worry about a repeat of my last purchase, but since he's between 2 to 3 times more expensive than eBay, I started looking around to see what was up for auction. I saw a distributor auctioning off a bunch of machines, one of which was Rescue 911, a machine I had never even heard of. But the price was only about $800, which is ridiculously cheep compared to what I've paid for my other machines. Like Jurassic Park, this one looked like it came right out of the box. There was only one side plastic broken (but at least it was still there), the rest of the machine was a solid 10 from the bottom up. Everything worked great too, except that the left sling solenoid was shot and the helicopter magnet would loose power about half-way around, causing the ball to drop in precisely the location needed for it to immediately drain down the right outlane.
I got a replacement solenoid from Marco to fix the sling, but I had to play with the helicopter in test mode for several hours before I was able to trace the magnet problem to a break in the wires. Once I found out where the break was physically, I made a splint out of a toothpick and some wire ties to hold the broken wire in position so that contact would be made. This fixed the helicopter for a couple of months, but eventually more breaks occurred in the wire, so I ended up disabling the ball lift (because having the ball constantly drain got real annoying). I eventually got around to replacing all the wires from the helicopter down to the plug. I don't look forward to ever doing that again, getting those wires through the tube that keeps them together was a real pain.
There's really no challenge to this one, all the shots are pretty easy, but there's enough modes and shots to keep it from being boring like Tee'd Off.
As it turns out, it wasn't that long before I got bored with it anyway, so I traded it in for Road Show (plus a lot of cash, of course)
Aside from the helicopter and the sling solenoid, the only thing I did to this machine was to put a bounce-back pin between the flippers. I've designated this as my "easy" machine and Twilight Zone as my "skill" machine.
For some reason, when you first turn the game on, the CPU won't initialize until you open and close the coin door. What causes this I don't know.